This node combines properties of two nodes: Viewpoint and NavigationInfo.
The Extraviewpoint is a "view point" with which it is possible to set some additional navigating information with respect to the normal viewpoint. When an extraviewpoint is recalled in the saved scene, in addition to the view even the navigation modes will automatically change (NavigationInfo).
To add a new "extraview point":
| Name | Type | Description |
|---|---|---|
| Description | TextBox | Specifies the textual description of the current viewpoint. |
| Field Of View | SliderControl | Sets field of view of the current viewpoint. |
| Set Current Position | Button | Sets current camera 3D location in the scene for the current viewpoint. |
| Jump | CheckBox | Sets method for navigation to this viewpoint: jump or fly. |
| Headlight | CheckBox | Sets headlight On/Off. A headlight is a directional light that always points in the direction the user is looking. |
| Navigation Type | Selector | Sets active and possible types of 3D navigation (walk, fly ...). |
| Add Type | Button | Adds new strings for additional navigation types. |
| Delete Type | Button | Deletes the selected string. |
| Speed | RulerControl | Sets the navigating speed in the scene (using mouse and keyboard). Zero speed indicates that the avatar's position is stationary, but its orientation and field of view may still change. |
| Visibility Limit | RulerControl | Sets the visibility limit of the camera (range that represents the distance from the camera within which the objects are visible in the scene. Geometry beyond the visibilityLimit may not be rendered. A value of 0.0 indicates an infinite visibility limit. |
| Center of Rotation | 3 RulerControls | Set 3D position of rotation's center by X, Y and Z coordinates (used in the EXAMINE mode only). |
| Avatar - Collision Distance | RulerControl | Sets the allowable distance between the user's position and any collision geometry before a collision is detected. |
| Avatar - Sight's Height | RulerControl | Sets height of the camera (eye level) from ground. |
| Avatar - Max Rise (to step over) | RulerControl | Sets the maximum height of the step that can be overcome by the camera during navigation. |